Afternoon!
It's Mayterials Eve and I got a quick update on my progress. Created this real worn and grungy marble tile material. Used a second tutorial to add cracks. It really required me to understand my graph and think about what order I'm blending and adding stuff.
Marble Tile
Albedo
Clay
Albedo | Normal | AO | Metal | Rough | Height
Graph
I'm trying to figure out how I wanna display my stuff so let me know what you think.
Here's the tutorials I followed:
- Marble Tile | Beginner Substance Designer Tutorial
https://www.youtube.com/watch?v=ov2jSf4fKR4 - Create Realistic Material Cracks in Adobe Substance Designer w/ Javier Perez | NVIDIA Studio Session
https://www.youtube.com/watch?v=6q64khJqQxo - Substance: Mastering Levels & Histogram
https://www.youtube.com/watch?v=p9wcmJBFyGA
Here's some helpful resources and guides I found:
- "What are sbs/sbsar files?" Article
https://3dtextures.me/what-are-sbs-sbsar-files/ - Reminder: Join "The Club" discord to participate in Mayterials
https://twitter.com/TheClubDiscord/status/1650620085948612612
Here's the discord link if the twitter link isn't good: https://discord.com/invite/Vq4F6gA
This is a real short no-nonsense post since I'm trying to prepare for Mayterials but also looking for work. Might try a quick metal or stylized tutorial.
But that's about all I got for now. We'll see how this works out. If you have any advice, tools, or tutorials that helped you a lot please comment them!
Take care!













